Games and Interactive Art

  • Hold The Shadows (2013)

    This is a concept for side-scrolling shooter created in Gamemaker. It started with a short story:

    In the time before, when the world was still dark and cold, the shadows roamed the night.  They were fierce, proud and above all else, dangerous.

    So the wise woman drew together the village's most talented weavers.

    "In the light of the sun," She said. "We will harvest silk from the cocoon of the spider moth.  From that we will weave nets to tame the shadows. "

    "But who will wield these nets?" One of the weavers asked. "Our warriors can not do battle with the shadows. They will be consumed."

    The Wise Woman nodded, but before she could speak a small voice came from the corner of the room.

    "I will go," it said.

    The group turned to find the small girl, who'd appeared out of the night the summer before.

    "You?"  One of the weavers asked.

    "You are small. " Another said, "and have no name."

    But the wise woman squinted at the girl and then nodded.

    "You have walked through the shadows once before. You will do... "

    "And when I return," the girl interrupted. "I will have earned the right to be called by name. "

    Playthrough:

  • Sherlock Holmes and the Case of the Missing Doctor (2013)

    Created in Gamemaker, this was a combination platformer and click through in a similar style to Myst.